Andrew

GLSL / RECURSIVE FIELD 01

INITIALIZING

ANDREW / BOSTON–CAMBRIDGE / PROGRAMMER

I build software for systems that are hard to reason about.

Rust, C++, Python. Distributed systems, AI infrastructure, simulation, and security. Usually building something that should not work yet.

z ← |z| / clamp(z · z, 0.12, 4) − (0.79, 0.57) I(x,y,t) = 𝟙[f(z,t) > B₄(x,y)]

Ordered 1-bit study of a folded recursive field forming concentric filaments. Live ordered 1-bit recursive field visualization.
Folded space · orbital flow · ordered 1-bit dither Pointer displacement ≤ ±0.055

Recursive field study

GENERATIVE SYSTEM / WEBGL2 / BAYER 4×4

01

Built, broken, still running.

The source is there. So are the rough edges. Each plate maps the system that actually exists—not a metaphor for it.

01 / LOCAL_REPO / FIRST_TURN_VERIFIED STATE MACHINE / RUST AUTHORITY

ARES

Civilization Agent Sandbox

STATE MACHINE / RUST AUTHORITY VERIFIED PLATE
Typed proposals stop at the validation gate. Only one checked path can touch authoritative state. BAYER 4×4 TRANSPARENT MASK 00

Agents submit bounded, typed proposals; Rust validates the base tick and full allocation, checks invariants, and owns the only authoritative state transition. The first settlement turn is deterministic and atomic.

  1. 01
    Bounded proposal

    Complete six-part allocation plus the expected base tick.

  2. 02
    Rust validates

    Build a candidate state, then check every invariant.

  3. 03
    Commit or reject

    S(0) becomes S(1) once; rejection leaves state untouched.

  • Rust
  • Cargo
  • 3 crates
  • Atomic commit
  • Frontier v0.1
LOCAL CHECKPOINT / SOURCE HELD BACK

02 / PUBLIC_REPO / WORKING_BUILD CONTROL PLANE / LEASE RECOVERY

Rust Edge Compute Node

Distributed Compute Control Plane

CONTROL PLANE / LEASE RECOVERY VERIFIED PLATE
Heartbeats converge on the orchestrator; leases move outward; abandoned work loops back for reassignment. BAYER 4×4 TRANSPARENT MASK 01

I built a fault-tolerant control plane for distributed compute. Workers report over gRPC; the orchestrator handles leases, priorities, and recovery.

  1. 01
    Workers report

    GPU telemetry, uptime, version, and heartbeat state.

  2. 02
    Orchestrator leases

    Capability filter, priority queue, and renewable job lease.

  3. 03
    Failure recovers

    Stale nodes are evicted and expired work returns to the queue.

03 / PUBLIC_REPO / SPATIAL_HASH_TODO SOLVER CHAMBER / CURRENT CPU PATH

High-Performance Physics Engine

Particle Simulation

SOLVER CHAMBER / CURRENT CPU PATH VERIFIED PLATE
Verlet trails and all-pairs contacts fill the active chamber; the dashed spatial grid remains a planned optimization. BAYER 4×4 TRANSPARENT MASK 02

A C++17 2D particle engine with Verlet integration, boundary constraints, diagnostics, and naive O(n²) particle contacts. The spatial hash and honest benchmarks are still next.

  1. 01
    Integrate

    Current and previous positions advance through Verlet steps.

  2. 02
    Resolve

    Boundary bounces and all-pairs particle contacts on CPU.

  3. 03
    Render + measure

    SFML frame output with FPS and particle diagnostics.

04 / PUBLIC_REPO / VERIFIED_MVP EXPERIMENT BOUNDARY / ROUTE + MEASURE

Speculative Inference Proxy

Speculative Decoding Gateway

EXPERIMENT BOUNDARY / ROUTE + MEASURE VERIFIED PLATE
The proxy compares two upstream lanes; draft and target verification remain inside the speculation-enabled engine. BAYER 4×4 TRANSPARENT MASK 03

A functional Rust gateway that routes identical OpenAI-compatible requests across baseline and speculation-enabled vLLM, streams SSE without buffering, and measures whether speculation actually helps.

  1. 01
    Route

    One request selects the baseline or speculation-enabled arm.

  2. 02
    Engine owns speculation

    Draft proposal and target verification stay inside vLLM.

  3. 03
    Stream + measure

    Pass SSE through while recording first output and total latency.

What I use to build.

Things I’ve used to build, debug, and measure real systems.

C_01

Systems programming

Control planes, runtimes, and hot loops.

  • Rust
  • C++
  • Linux
  • Bash
  • Tokio

C_02

AI infrastructure

Model serving, evals, and finding out where the time went.

  • Python
  • PyTorch
  • vLLM
  • FastAPI
  • Eval Harnesses

C_03

Distributed infrastructure

Schedulers, telemetry, recovery, and the failures between them.

  • Docker
  • gRPC
  • Tonic
  • GitHub Actions

C_04

Security labs

Threat models, adversarial inputs, and labs built to be broken.

  • Hack The Box
  • Web Security
  • Prompt Injection
  • Threat Modeling

C_05

Interfaces

Interfaces for seeing what a complicated system is actually doing.

  • TypeScript
  • React
  • MapLibre
  • Dashboards
FIELD / 01 03 WORK SCROLL TO ENTER

Send a signal.

Working on infrastructure, security, or an odd technical problem? Tell me what you’re building and where it’s stuck.

SPECIMEN / ENTITY_08 NETWORK GARDENER CIVIC BIOCIRCUIT / SYNTHETIC ECOLOGY / OPEN CHANNEL